Slay the Spire: Complete Event Guide & Choices

Every event in the game explained with optimal choices, risk assessment, and reward analysis. Never make a bad choice again.

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Slay the Spire: Complete Event Guide

Events are where runs are made or broken. This guide covers every event and the optimal choices.

High-Value Events (Always Take)

The Divine Fountain

  • Choice: Take the bottled holy water
  • Outcome: Rare potion that removes all debuffs
  • Risk: None
  • Verdict: Always take

The Juggler

  • Choice: Give him a card
  • Outcome: He gives you a rare card
  • Risk: You lose a card from your deck
  • Verdict: Always take if you have a weak card to give

The Library

  • Choice: Read quietly
  • Outcome: Choose 1 of 20 cards to add to your deck
  • Risk: None
  • Verdict: Always take. Free card selection.

The Moai Head

  • Choice: Jump into the mouth
  • Outcome: Max HP increases by 7, but you lose 10 HP
  • Risk: Low. Net positive if you have healing.
  • Verdict: Take if you have healing or are above 20 HP.

Risky Events (Situational)

The Cleric

  • Choice 1: Heal 15 HP for 35 gold
  • Choice 2: Purge a card for 75 gold
  • Verdict: Purge is almost always better. Card removal is crucial.

The Colosseum

  • Choice: Fight the Slaver boss
  • Outcome: Rare relic + card reward
  • Risk: Hard fight. Slaver has 100 HP and strong attacks.
  • Verdict: Only take if your deck is strong (15+ damage per turn).

The Masked Bandits

  • Choice: Fight them
  • Outcome: Rare relic but you lose 20+ HP
  • Risk: High. Bandits have 80 HP and deal heavy damage.
  • Verdict: Only take if you have strong block or healing.

The Nloth

  • Choice: Trade a rare card for a random relic
  • Outcome: Can be amazing (S-tier relic) or terrible (F-tier relic)
  • Risk: High. You lose a rare card.
  • Verdict: Only take if you have a weak rare card to trade.

Events to Avoid

The Golden Idol

  • Choice: Take the idol
  • Outcome: You get the idol but are cursed with a wound card
  • Risk: The wound card clogs your deck
  • Verdict: Avoid unless you have a way to remove the wound (like Purge events).

The Ssssserpent

  • Choice: Accept the snakes offer
  • Outcome: You get a rare potion but are poisoned for 10 damage
  • Risk: 10 HP loss is significant early game
  • Verdict: Avoid unless you have healing or are above 30 HP.

The Shining Light

  • Choice: Enter the light
  • Outcome: You gain 2 random cards but lose 10 HP
  • Risk: The cards might be weak, and you lose HP
  • Verdict: Avoid unless you need cards desperately.

Event-Specific Strategies

The Duel

  • Best choice: Challenge the warrior
  • Strategy: Use block cards to survive his attacks. He has 60 HP and deals 8 damage per turn.
  • Reward: Rare card + 50 gold

The Drug Dealer

  • Best choice: Buy the experimental potion
  • Strategy: The potion gives you 3 random potions. High value for 50 gold.
  • Risk: None

The Ghost

  • Best choice: Accept the ghosts offer
  • Strategy: You get the Apparition card (ethereal, cost 0, gain 3 strength). Incredible value.
  • Risk: You lose 10 max HP
  • Verdict: Always take. Apparition is one of the best cards in the game.

The Merchant

  • Best choice: Buy a card, then buy a relic
  • Strategy: Cards are cheaper than relics. Buy the card first, then the relic if you have enough gold.
  • Tip: The merchant restocks after you buy everything. Come back later if you need more cards.

Advanced Tips

  • Always purge cards when given the chance. Card removal is the most important mechanic in the game.
  • Take risk-free rewards (The Library, The Divine Fountain) every time.
  • Avoid events that add wounds unless you have a way to remove them.
  • Save gold for card removal at shops. Its worth 75 gold every time.
  • Learn event outcomes before you play. Knowledge is power in Slay the Spire.

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